F.E.A.R. 3 is the last installment in the celebrated franchise and the first-person shooter survival horror videogame can be played on PlayStation 3 and Xbox 360 consoles. It was developed by Day 1 Studios and is also available on Microsoft Windows PCs, featuring top-notch cinematics and stellar graphics. Unlike previous games, this one will be the first in the series to have both co-op and offline multiplayer.
Key facts about F.E.A.R. 3
- F.E.A.R. 3 is more of a horror game than any of the games in the series, but still a competent first-person shooter.
- Visually, the game is a significant improvement from the sequels, but the graphics are a bit dated, if compared to the latest shooters.
- F.E.A.R. 3 features gripping cinematics and excellent voice acting, which help players get immersed in the grim gaming atmosphere.
- The gameplay bears many similarities to classic first-person shooters, while also introducing the specific F.E.A.R. mechanics.
- F.E.A.R. 3 has a longer solo campaign than any of its prequels and players can assume the role of two characters, but also play co-op and multiplayer.
The F.E.A.R. 3 games
F.E.A.R. 3’s strongest point is the single player campaign, but its appeal is enhanced by the four multiplayer modes. Each can accommodate a maximum of four players and they are different enough as to keep participants hooked for many hours. F**king Run! is the most dynamic mode. Players must stay on the move while completing their mission, so they don’t get consumed by the Wall of Death produced by Alma. All the players need to survive, so cooperation is essential.
Contractions is the second game mode in F.E.A.R. 3 and it pits players against incoming waves of relentless enemies. To complete the mission, they would have to withstand the assaults of 20 consecutive waves while using a diverse arsenal. In addition to soldiers and supernatural beings attacking the barricaded facility, players should also evade Alma which is indestructible and kills them instantly.
Soul Survival is an original game mode, in which one player becomes a Spectre and tries to possess the other three players. When he succeeds, the consumed player will turn into a Spectre himself and will chase the remaining survivors. The round ends when time runs out or when the possessed players succeed at killing all three of his peers.
Soul King bears many similarities to the aforementioned game, but players collect dropped souls when they kill an opponent. At the end of the round, the one who has the most souls emerges victorious and is crowned as the Soul King. During each round, the player who has absorbed the most souls, will glow to make it easy to identify by the others, which makes him a target. Of all the game modes this one is played at the fastest pace, therefore will appeal to those who have previous experience with F.E.A.R. 3.
What is F.E.A.R. 3
F.E.A.R. 3 is essentially a first-person shooter horror game, which has emerged as a proud heir of the franchise. Developed by Day 1 Studios it can be played on the same platforms as its predecessor F.E.A.R. 2 Project Origin. It has revamped the shooter elements and with the addition of online multiplayer and co-op games, these mechanics can be put to good use. At the cornerstone of its plot, players will find familiar characters, such as Alma, Point Man and Paxton Fettel, but also Michael Beckett from the prequel.
F.E.A.R. 3 walkthrough
No F.E.A.R. 3 review would be complete without explaining a little bit how to complete the toughest missions. The first-person shooter is relatively linear, with players having few difficult decisions to make. Since it is not a story driven title, players will feel like drifting slowly but surely to the inevitable end. The challenge resides in the fact that some opponents are difficult to tackle using standard strategy.
A F.E.A.R. 3 walkthrough serves the purpose of teaching players how to find a way around obstacles. The few missions that can’t be completed with brute force are easily dealt with by using SloMo. In order to make the most of the reflex time, one would have to wait until the bar is fully loaded. This F.E.A.R. 3 review has emphasized the importance of taking the time to think things through.
Players need to resist the temptation of blasting through rooms infested with Armacham soldiers. Granted these opponents can be dealt with relatively easy, reflex time should be saved for paranormal occurrences. The developers found it worthwhile to add these moments immediately after the biggest firefights. Some of them only serve the purpose of scaring players straight, but some apparitions can actually harm them.
Most of those who have played the original game, the expansion pack and sequel will prefer a hands-on approach. F.E.A.R. 3 walkthroughs are mostly useful for those who experience the thrills of the horror game for the first time. Anyone who has minimal dexterity can complete the game by simply following the guidelines given in these short guides. The recommendation we make in this F.E.A.R. 3 review is to only resort to them when nothing else works.
F.E.A.R. 3 coop
There are many similarities between the missions played in single player and cooperative. The advantage of F.E.A.R. 3 coop is that you can reach your objective faster and share your experience. The same eight stages which are commonly referred to as intervals in F.E.A.R. 3 reviews can be played. In terms of weapons and abilities, developers chose to make no changes and players can use the same equipment. Co-op is a fun experience especially for those who have already completed the campaign by themselves.
One of the reasons for why this horror survival game is so popular is that it often scares players. When playing F.E.A.R. 3 coop, it is more difficult for users to get fully immersed into the gaming atmosphere. Chatting and exchanging opinions has the merit of turning any game into an interactive experience. The downside is that you will miss out on subtle details that capture the very essence of this game.
Players can freely switch between Point Man and Fettel in F.E.A.R. 3 coop and use their combined psychic powers. Some missions can only be completed by these players working together, using conventional and supernatural powers. On the upside, when you shift from single player to cooperative mode, you are more likely to find collectibles. These are scattered across most levels and two pairs of eyes have a better chance to detect them.
Gameplay of F.E.A.R. 3
F.E.A.R. 3 is played from the first-person perspective just like all the prequels, but some of the core game mechanics have been altered. For instance, players can still take cover behind weapon crates and other obstacles, but the cover system works slightly differently. When players sustain significant damage, the screen turns red until it fills up, which marks the death of the character. In multiplayer and co-op mode, players have the chance of reviving their peers, which enter a Final Stand upon death.
There are significant differences between the manner in which F.E.A.R. 3 is played in single player and multiplayer. During the campaign, players will have to choose between Point Man and Paxton Fettel, with the former using guns to kill opponents, while the latter relies on psychic powers. This means that the entire campaign can be completed in two distinct ways, presenting players with the impetus to start again with a different character.
When they assume the role of Paxton Fettel they can possess opponents, while those who choose Point Man will play a more classical first-person shooter. The two characters can protect each other and work together throughout most of the campaign. The game has both an off-line and online co-op play for all the eight intervals and there are special challenges to complete in each of them. Those who are successful in these attempts, will lengthen the possession and slo-mo meters, while unlocking new melee attacks.
Plot of F.E.A.R. 3
F.E.A.R. 3’s narrative starts nine months after the events of the prequels, with Point Man being interrogated by Armacham soldiers in Brazil. Paxton Fettel intervenes and saves him to fight the common foe, a monster that goes by the name of the Creep. It is result of cruel memories of Harlan Wade melted together, and it is hunting the two brothers as well as Alma Wade.
The brothers return to Fairpoint to find an operative that can help them find Michael Becket, now imprisoned by Armacham. They discover that Alma is pregnant with the child of the Delta Force leader, but as Fettel possesses Becket, he succumbs. Back to the Project Origin facility, they start destroying all the items that can be associated with their childhood memories, in an attempt to weaken the Creep.
When the two brothers get together with Alma, Point Man attempts to kill her and the unborn baby, but Fettel interferes and they start fighting. Depending on the character chosen, one of the two possible F.E.A.R. 3 endings will occur, one that is also influenced by the decisions made in game. If players assume the role of Point Man they end up killing the baby, while Alma gives birth and vanishes.
Those who have played as Fettel should brace themselves for a more violent ending, as their character of choice possesses Point Man. He then proceeds to extract the baby, before killing Alma and claiming the child, to raise him as he sees fit. In either case, the game concludes with post-credits scenes, which evoke the moment when Alma first created the telepathic link to Fettel, empowering him to kill ATC personnel.
Development of F.E.A.R. 3
F.E.A.R. 3 was announced in 2010 when Monolith Productions shook hands with Day 1 Studios to create the third installment in the franchise. It took them a bit over one year to unveil the game, which was available for preorder in the first half of 2011. The first-person shooter survival horror videogame was published by Warner Bros who released the game internationally on June 21.
Where can I download F.E.A.R. 3?
F.E.A.R. 3 can be downloaded from Steam where it was also available for preorder and from the Warner Bros website, the publisher of the videogame. This is also the place where fans of the series can had on to download the prequel F.E.A.R. 2 Project Origin.
What are others saying about F.E.A.R. 3?
F.E.A.R. 3 was welcomed with the same enthusiasm as the prequel and averaged a review score of 75 out of 100. The fact that developers chose to emphasize the horror roots of the game rather than focusing on first-person shooter elements, was acknowledged and appreciated. Despite the fact that the game spent a relatively short period of time in production, by the time it hit the shelves, the graphics were already dated. The fans were thrilled with the extensive campaign and the possibility of assuming the roles of two distinct characters in single player mode.
F.E.A.R. 3 tournaments
This is a fun game to play all by yourself, but the most challenging games are the ones where you join three other players. The co-op games provide the much-needed diversity, but this first-person shooter is not suited for e- sports. In the absence of F.E.A.R. 3 tournaments, players have the option of settling for the co-op and multiplayer games, or choose other games belonging to the genre. Call of Duty Ghosts, Counter Strike Source, Gears of War 4, Tom Clancy’s The Division or Battlefield Hardline are all fine choices.
My rating of F.E.A.R. 3
F.E.A.R. 3 is a scary game for all the good reasons and if you enjoyed playing the previous installments, you will surely like this one. I’ve played the single player campaign with both characters in less than one week and then jumped on the multiplayer bandwagon. There were long hours spent in front of the PC and quite often my heart skipped a beat, but I regret nothing. The great story, challenging game modes and the fully fledged multiplayer modes make F.E.A.R. 3 a distinguished heir in a celebrated series, hence a rating of 9/10.